Tag: Unity
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Mobile Artillery: Bots
With the player prefab mostly in place, I duped it and wrote a special controller script to drive it around autonomously as a bot. I sketched out an initial plan for its search and destroy behavior flow. I gave this new prefab a big, green, cone collider attached to the end of its nose. They…
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Mobile Artillery: Multiplayer
With the core shooting mechanic mostly in place, I took this little prototype a few steps further by building out several new systems. First priority was to write the sign in flow and lobby to match players together for a game. Once in a room, the server randomly generates an arena and replicates it for…
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Mobile Artillery: Controls
With a little bit of hacky Photon experience under my belt, I was keen to do something a little more involved than just replicating the movement of some colored pills on an open plane. I fumbled my way toward a third person artillery mechanic where swiping left/right changes the tank’s facing, swiping up/down changes the…
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Multiplayer on Mobile
It’s been a long while since I’ve last built something in Unity so I decided to jump back in and try and learn more about real-time networking. Turns out, Unity doesn’t yet have a native solution that’s battle hardened in 2021 (surprisingly!) but there are good third party alternatives – Mirror and Photon Pun seem…