Tag: multiplayer
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Toying with an MP Monster Battler
I picked up the new Pokemon Legends: Arceus last week and my boys and I are really enjoying passing the controller around to take turns roaming the open regions of Hisui in search of new pocket monsters to nab. It’s inspired me to prototype a monster battler of sorts – but built specifically for multiplayer!…
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Mobile Artillery: Multiplayer
With the core shooting mechanic mostly in place, I took this little prototype a few steps further by building out several new systems. First priority was to write the sign in flow and lobby to match players together for a game. Once in a room, the server randomly generates an arena and replicates it for…
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Multiplayer on Mobile
It’s been a long while since I’ve last built something in Unity so I decided to jump back in and try and learn more about real-time networking. Turns out, Unity doesn’t yet have a native solution that’s battle hardened in 2021 (surprisingly!) but there are good third party alternatives – Mirror and Photon Pun seem…
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Multiplayer Chat
After spending months pouring over books and tutorials on game networking, I jumped into what (I thought) would be a simple first exercise: a 3D chat room. I’m here to say that the warnings are very much true: multiplayer is crazy hard!! In this test, I built an eight player lobby that synchronizes avatar movement,…