Yanman!

I like to make stuff in my spare time. Here's where I share them.

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  • Arduino + Dualshock2

    Arduino + Dualshock2

    I’m working on a new project that could use some kind of game controller. I’ve got a few old PS2 controllers lying around so I got really excited when I stumbled on Bill Porter’s PS2X library. It looked pretty straight forward, and I was itching for excuses to practice soldering so I took apart an old PS2 adapter for […]

    Paul

    June 21, 2016
    Arduino, Game Development, Hardware
  • Yanimator: An AR Character Creator

    Yanimator: An AR Character Creator

    (Update 1/28/20: This technology is now described under Patent US10546406B2) I’ve made an experimental AR app that turns drawings on paper into a controllable 2D game character. It is able to recognize a blank worksheet. In this prototype, it is trained to look for this one: The worksheet can be printed at any size. There are 12 […]

    Paul

    February 27, 2016
    Animation, AR, Game Development, Unity
  • Augmented Toys

    Augmented Toys

    The augmented reality SDK Vuforia has a lesser known feature that is able to recognize pre-selected three dimensional objects as-is without calibration ornaments like QR codes. I built a very simple app in Unity to test this functionality. The app uses the device’s camera (in this case an iPhone 6S Plus) to recognize a Skylander toy in real-time. Once the app recognizes […]

    Paul

    February 10, 2016
    AR, Game Development, Skylanders, Unity
  • A VR Cycling Experience for $40

    A VR Cycling Experience for $40

    I’ve made an Arduino thing that can wirelessly talk to a mobile device over BLE and can now meter the revolutions of a wheel with an optical tachometer. I’m using these two hardware features to make a virtual reality (VR) cycling experience and I’ve got a working demo to share! Here’s how this works: First, the Arduino thing is positioned to point at the back tires […]

    Paul

    January 24, 2016
    Arduino, Game Development, Hardware
  • Measuring Speed with Infrared Light

    Measuring Speed with Infrared Light

    Since the last progress check, I managed to get an Arduino to talk wirelessly with a custom iOS app via Bluetooth. Outside of the technical feat, it wasn’t a particularly interesting experience so I’ve been spending a lot of time rummaging through electronic shops looking to find a fuller, funner destination with this project. Today’s update is a pit-stop towards one such […]

    Paul

    January 18, 2016
    Arduino, Hardware
  • I Finished a Drawing For Once!

    I Finished a Drawing For Once!

    I’m constantly scribbling loose, ugly things on notepads and whiteboards to communicate ideas, but it’s been a long, long time since I can remember actually finishing one proper. I recently picked up a shiny new Surface Pro 4, so I thought I’d end that sad streak with something fun. For the drawing above, I tried an approach I picked up from Marc Burnet’s […]

    Paul

    January 10, 2016
    Art
  • Arduino and Unity: Talking!

    Arduino and Unity: Talking!

    In the last update, I used a free app called Bluefruit LE Connect to facilitate the wireless communication between an iPhone and an Arduino over BLE. It’s a great little app for testing and you could conceivably use it in your project if you don’t require a custom interface, but if you need more control over the software side of […]

    Paul

    December 30, 2015
    Arduino, Hardware, User Interface
  • Fumbling Around with Arduino and BLE

    Fumbling Around with Arduino and BLE

    I picked up the Adafruit nRF8001 Bluefruit LE and followed their super clear, n00b friendly, walkthrough of how to hook everything up to an Arduino UNO.

    Paul

    November 27, 2015
    Arduino, Hardware
    adafruit, apple watch
  • Tinkering with Arduino

    Tinkering with Arduino

    I bought an Arduino Uno and I’ve been slowly making my way through the tutorials learning about circuits. I started to stray off the beaten path and made a strange timer thing that prints out button presses on an LCD screen with a few custom created characters (arrows). It’s not the most exciting thing in […]

    Paul

    November 15, 2015
    Arduino, Hardware
  • A Next-Gen TV Interface Concept

    A Next-Gen TV Interface Concept

    We all know that the interface for TV is about due for a major upgrade. Clicking your way through long lists and typing on a remote control is a chore that’s been made marginally better with app-based remote controls. But even with these software remotes, the interaction is still inherently indirect and functions like an awkward […]

    Paul

    April 24, 2015
    User Interface
    apple tv, concept, interface
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