With a little bit of hacky Photon experience under my belt, I was keen to do something a little more involved than just replicating the movement of some colored pills on an open plane. I fumbled my way toward a third person artillery mechanic where swiping left/right changes the tank’s facing, swiping up/down changes the aim’s pitch and holding and releasing the fire button determines the fire power of the projectile.

I also built a wind system that randomizes every so often to create a thin layer of randomness to the environment that the player would have to account for. Here my boys are helping me playtest. Next step is building the multiplayer framework and then adding some variety to the projectiles.